|
|
Wii ::
Wii
(pronounced like the word "we", IPA: /wiː/) is Nintendo's
seventh-generation video game console, and is the company's
fifth home console. Its official project code name was
Revolution.
Wii is unique in that the console's controller, the Wii
Remote (or "Wii-mote"), may be used as a handheld pointing
device as well as detecting motion in three dimensions. The
controller also contains a speaker and a rumbling device to
provide sensory feedback. The console has a stand-by feature
entitled WiiConnect24, enabling it to receive messages and
updates over the Internet while consuming very little
electrical power.
Nintendo unveiled the system under the Revolution code name
in 2005 at its E3 press conference. Satoru Iwata, Nintendo's
President, revealed a prototype of the system's game
controller at the 2005 Tokyo Game Show during his keynote
speech in September.[2] At the E3 2006 show, Wii was widely
considered a smash success, amongst both journalists and
gamers.[3] The console is scheduled for release in the
fourth quarter of 2006 worldwide.
Launch
Release date and price
As of July 2006, an exact release date has not been
confirmed. However, Nintendo's most recent statements
confirm that Nintendo plans to release Wii in the fourth
quarter of 2006. Internationally, the company hopes to
launch with no more than four months difference between the
first and last launching regions.[4] A previous statement by
Satoru Iwata indicated Nintendo's intentions to launch
before Thanksgiving.[5] At a June 2006 briefing in Japan,
Iwata stated that a precise release date and price would be
announced by September.[6]
While Nintendo has yet to announce an exact price for the
console as of July 2006, Yoshihiro Miro, senior managing
director for Nintendo, has confirmed that Wii will cost no
more than JP¥25,000 (price in US$) in Japan, US$250 in
America. A Nintendo spokesman said that the price in the UK
"will be in line with Japanese and US prices announced"
(Japanese and US prices in GB£). The company intends to
release 6 million console units and 17 million software
units during the fiscal year ending March 31, 2007; and 4
million or more console units by the end of the 2006
calendar year.[6] Despite the price point of US$60 quoted
for many next-generation games,[7] Satoru Iwata said in an
interview that he could not imagine that any first-party
games would cost more than US$50.[8]
Expected launch titles
While only six titles have been confirmed for launch,[9] the
rest are, as of July 2006, reported to be available at
launch:

Hardware
Design
The Wii Zapper controller at an event at the Hotel Puerta
America (Under Development)Wii is Nintendo's smallest home
game console yet, being approximately the size of three
standard DVD cases stacked together. The console has been
confirmed to have the ability to stand either horizontally
or vertically. The front of the console features a
self-loading media drive illuminated by a blue light and
accepts both 12 cm Wii Optical Discs and 8 cm optical discs
from Nintendo's prior console, the GameCube.[1] Nintendo has
stated that a small attachment can be used to play DVDs.[11]
The ability to load different sized discs is uncommon in
slot-loading media drives, which typically only accept discs
of a single size.
Nintendo has shown Wii in various colors[12] including
silver, lime green, white, black, blue and red. The final
colors of the console are still to be announced. Also, for
extra style, the Wii remote will come in colors which match
the system.[13]
The systems shown at E3 2006 and in various trailers appear
to have several small changes from the original design. Not
only had the Nintendo branding on the case been replaced
with a 'Wii' logo, but the disc loading slot had been
enlarged slightly, the reset button had been moved from next
to the eject button to the power button, and the power
indicator light had been moved from next to the power button
to inside the button.
A second flap cover is located on the front of the machine,
which opens to disclose a SD card slot in the middle[14] and
a "SYNCHRO" button. It is used to link the controllers to
the console. [15]
The port for the sensor bar, a device used for the Wii
Remote's three-dimensional sensing, is found at the rear of
the console. This port did not appear in any of the former
Wii hardware images, including the images in Nintendo's E3
media press kit.[16]
Controller
The Nunchuk controller (left) and main controller shown at
E3 2006Main article: Wii Remote
The primary controller for Wii uses a one-handed, remote
control-based design. The controller communicates wirelessly
with the console via Bluetooth.[1] It features an integrated
accelerometer, which allows it to sense linear motion along
three axes, as well as tilt. The controller also contains a
tracking image sensor, which, in tandem with a sensor bar,
gives the controller light gun-like pointer capabilities
within 5 meters (approx. 16.5 ft.) of the screen.[1] [17] Up
to four controllers can be connected at once and operated as
far as ten meters from the console.[1] The remote also
possesses force-feedback capabilities and an internal audio
speaker, and can be utilized as an NES gamepad (when turned
on its side) as well as a pointing device. The Wii-mote
features 6KB of "non-volatile" memory. The Wii remote can
run up to 60 hours using only the accelerometer function
with two AA batteries and up to 30 hours when using the
precision aim.[17] The buttons on the contoller are digital.
These include the D-Pad, as well as A, B, 1, 2, -, +, and
Power buttons on the controller face; and a SYNCHRO button
located inside the battery compartment.
The Wii Remote can be augmented by various add-ons.
Announced expansions include: a Nunchuk controller (which
also has limited motion sensing capabilities) featuring an
analog stick and two additional digital buttons (C and Z), a
Classic Controller for playing Virtual Console and GameCube
games, and a "Zapper Style" shell for First-person shooter
gameplay which also includes a control stick on the top.[1]
In an interview, Shigeru Miyamoto revealed that Nintendo
hopes to allow Wii controllers to be personalized for each
gamer. Applications would include different game settings
determined by the preferences of the controller that turned
on the console.[18]
Sensor bar
The sensor barThe sensor bar is an attachment placed either
directly above or below the display screen, which is
required for games and applications that use the remote as
an on-screen pointer. With the sensor bar it is possible to
accurately pinpoint where on screen a Remote is pointing,
regardless of the size or type of display used. The sensor
bar is around 20 centimeters long.[17]
The role of the sensor bar in determining the location of
the controller in 3D space is unclear.
Connectivity
Wii will have built-in 802.11b/g Wi-Fi connectivity allowing
communication over the Internet and with the Nintendo DS via
wireless networking. Nintendo has stated that Wii will have
a standard interface for Wi-Fi. An optional USB adapter will
provide network connectivity via wired Ethernet as well.[1]
In addition, the console incorporates Bluetooth wireless
communication, with which it communicates with the wireless
Wii Remote controller. Connectivity with other Bluetooth
devices has not been mentioned.
Wii has a flip lid that can be opened to reveal four ports
for GameCube controllers and two GameCube memory card slots.
Two USB ports (at the rear) and one SD card slot (behind a
flap cover at the front of the console)[14] are provided.
Additionally a small internal attachment (a dongle) to be
sold as an add-on to the console will allow Wii to play
DVD-Video.
Technical specifications
GameCube connectivity at the top of the Wii console
underneath a cover.Nintendo has, at present, released very
little technical specifics regarding the Wii console. The
known details include:[1]
Processors:
CPU: IBM PowerPC processor codenamed "Broadway" (made with a
90 nm SOI CMOS process)
GPU: ATI "Hollywood" (made with a 90 nm CMOS process[19],
contains embedded DRAM made by NEC Electronics[20])
Memory:
1T-SRAM (amount unknown)[21]
Ports and peripheral capabilities:
Up to four Wii Remote controllers (connected wirelessly via
Bluetooth)
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Compatible with optional USB 2.0 Ethernet LAN adaptor
Storage:
512 MB built-in flash memory
Expansion available via SD card memory and USB mass
storage[8]
Slot-loading disc drive compatible with:
12cm Wii optical disc (4.7 GB Single layer or 8.7 GB Dual
Layer)
8cm GameCube optical disc
DVD Video (optional additional purchase)
Mask ROM by Macronix[22]
Built-in content ratings systems:
PEGI, ESRB, CERO, and OFLC
Networking:
Wi-Fi by Broadcom
Standardized Bluetooth by Broadcom
Video:
Up to 480p and will work with a computer monitor as well as
any TV or projector[23]
Component (including Progressive scan), composite or S-Video
output
16:9 support
Audio:
Main: Stereo - Dolby Pro Logic II-capable[24]
Controller: Built-in speaker
Features
Backward compatibility
Nintendo has stated that Wii will be backward compatible
with all GameCube software and most peripherals. This
backwards compatibility is achieved through a set of ports
on top of the console concealed by a panel. There are four
GCN controller ports and two GCN memory card slots as there
were on the GameCube itself, so the GameCube microphone
should be compatible, as well as the GameCube-Game Boy
Advance cable.[1] There is no indication that the Wii has
the high-speed port of the original GameCube, which means
that unless otherwise indicated, the Game Boy Player (which
required this port) will not be compatible with the Wii.
Online connectivity
Main article: Nintendo Wi-Fi Connection
Wii will be able to connect to the Internet through its
built-in Wi-Fi[1] and through a USB-to-Ethernet adaptor[1],
with both methods allowing players to access the established
Nintendo Wi-Fi Connection service. The service will have
several unique features for the Wii, such as the Virtual
Console and WiiConnect24.
Virtual Console
A variety of classic games are scheduled to be available
(design subject to change)Main article: Virtual Console (Wii)
The Virtual Console service will allow users to download and
play games originally designed for not only the NES, Super
NES, and Nintendo 64, but also Mega Drive/Genesis and
TurboGrafx-16 systems. Only a "best of" selection for these
systems will be available, not every released title.
Nintendo has stated that this service "...will be home to
new games conceived by indie developers whose creativity is
larger than their budgets."[1]
While no pricing info has been announced for the Virtual
Console feature, at the June 2006 Nintendo briefing, Satoru
Iwata suggested that new, low-scale games could be sold via
the Virtual Console at a price of between JP¥500 and
JP¥1000(~USD$4–$9 or ~€3,5–€7).[25][26] In a presentation in
Spain, it was mentioned that Nintendo of Spain was
considering a pre-paid card option for its Virtual Console
purchases.[27]
WiiConnect24
Main article: WiiConnect24
At E3 2006, Nintendo announced WiiConnect24, a feature that
will allow the Wii to remain connected to the Internet in
standby mode. Some possible uses of WiiConnect24 that were
mentioned at E3 2006 include allowing friends to visit a
player's village in Animal Crossing and downloading updates
for games without having to be actively using the system.
It has also been said that it would be possible to download
Nintendo DS promotional demos using WiiConnect24 and later
transfer it to one's Nintendo DS (see Nintendo DS
connectivity).[28]
Web browser
Similar to its use as the Nintendo DS Browser, the Opera web
browser will be included with Wii.[29][30] The web browser
will be saved in Wii's Flash ROM (allowing access within
seconds), and will support JavaScript. In addition to
functioning as a web browser, Opera on Wii will serve as a
layout engine to be used for web-based applications.
Nintendo DS connectivity
Wii will support wireless connectivity with the Nintendo DS.
Shigeru Miyamoto said Nintendo was still working out when
features using this connectivity would be available, but
that it would be soon after the launch of the system, due to
the popularity of the Nintendo DS.[18]
The connectivity will allow the player to use functions like
the Nintendo DS's microphone and touchscreen as inputs for
Wii games. The first example Nintendo has given of a game
using Nintendo DS-Wii connectivity is that of Pokémon Battle
Revolution. Players with either Pokémon Diamond or Pearl
will be able to play battles using their Diamond or Pearl
Pokémon on Wii with the Nintendo DS as a controller.[31]
It has also been confirmed that the Nintendo DS will be able
to play game demos downloaded from Wii which they would
receive from Nintendo.[18] The Wii will also be able to
update and expand DS games. [1]
Player characters and profiles
In an interview between Wired News and Katsuya Eguchi
(producer of Animal Crossing and Wii Sports), Eguchi
confirmed that the custom player face feature shown in
Nintendo's E3 Media Briefing is built into the hardware, and
is part of a "Profile" system that contains the caricature
and other information that is yet to be determined.[32] The
tool being constructed for this caricature creation also
includes the option to use several pre-made images for the
less "artistically inclined".
Parental controls
Wii will feature parental controls, prohibiting younger
users from playing games with content unsuitable for their
age level. When a disc is inserted, it will read the content
rating encoded on the game discs; if this rating is greater
than the system's set age level the game will not load
without a correct override password.
It is confirmed that the European units will use the PEGI
rating system,[33] and North American units will use the
ESRB rating system.[34] While Nintendo has stated that
parental control will be included in all Wii consoles
worldwide, it has not yet clarified whether that means Wii
will support the native rating systems of other territories,
such as that of CERO in Japan, the USK in Germany, or the
OFLC in Australia.
Software library
Main article: List of Wii games
Below is a list of some popular franchises which will be
released on Wii and is in no way a complete list.
First party
Animal Crossing
Donkey Kong
Fire Emblem
The Legend of Zelda
Metroid
Pokémon
Super Mario
WarioWare
Second party
Battalion Wars
Super Smash Bros.
Third party
Bomberman
Call of Duty
Dragon Quest
Final Fantasy Crystal Chronicles
Madden NFL
Medal of Honor
Need for Speed
Rayman
Resident Evil
Sonic the Hedgehog
Super Monkey Ball
Tony Hawk
New titles
There will also be all-new, original titles released for Wii,
including:
Disaster: Day of Crisis
Elebits
Project H.A.M.M.E.R.
Red Steel
Wii Sports
Wii Music
Third party developer support
Many companies, from Activision and EA to Square Enix and
Ubisoft, have announced development of games for Wii, among
others.[35]
The development kits for Wii cost little more than
JP¥200,000,[6] or about $1,700. (price in US$). By
comparison, the PlayStation 2 development kits cost
US$20,000 at the console's launch, while those for the first
PlayStation cost US$4,000–US$5,000 at launch.[36]
The Virtual Console will also serve as a digital
distribution service for independent game developers.[1]
(This article is licensed under the
GNU Free Documentation License
and wikipedia.)
Home |
Forum | Interviews |
Models |
Bios |
Articles |
Chat |
Shop
|
Contact
| |